NEVERMIND KICKSTARTER IS BACK UP AND RUNNING!!!
Imagine if Amnesia or Slender came with a heart rate monitor. Imagine every time something creepy happened it would get worse because your heart began to beat faster and the game recognized you were scared.
Nevermind does just that!
Nevermind is a biofeedback-enhanced horror adventure game that takes you into the dark and twisted world within the subconscious minds of trauma victims.
As you explore surreal labyrinths and solve the puzzles of the mind, a biofeedback sensor monitors how scared or stressed you become with each passing moment. If you let your fears get the best of you, the game will become harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.
Nevermind is - at its core - an adventure game (in the spirit of classic games like Myst), where you must explore strange worlds and solve puzzles to unlock the terrifying mystery that lurks within each patient’s inner psyche.
In Nevermind, you are a Neuroprober - a unique physician who, through the use of cutting-edge technology, is able to venture into the minds of psychological trauma victims for whom traditional treatment methods have proved ineffective.
As such, each “level” in Nevermind takes place within the surreal subconscious of one of these victims. Your goal is to explore the often dark and twisted world within, solving abstract puzzles as you recover fragments of memories (represented by photographs) surrounding the traumatic event. You must then determine which photographs depict true memories, and which ones are false or made up (often an occurrence in trauma victims).
Traumatic experiences, especially those left untreated, take their toll in countless ways, often triggering other serious problems as the victim’s subconscious desperately tries to cope. As a result, the patient’s mind doesn’t take kindly to those who attempt to peel back these layers, often prompting it to lash out at the player in terrifying, unexpected ways.
Nevermind’s goal is to create an unforgettable gameplay experience that also teaches players how to be more aware of their internal responses to stressful situations. If you can learn to control your anxiety within the disturbing realm of Nevermind, just imagine what you can do when it comes to those inevitable stressful moments in the real world…
One exciting facet of Nevermind is its potential to serve as a full-fledged therapeutic tool for those who suffer from issues - mild or severe - relating to stress, anxiety, PTSD, or other similar conditions. Although informal testing results have been promising thus far, we are excited to be in discussion as we speak with researchers who are eager to explore Nevermind’s potential impact via rigorous clinical trials.
As a prime example of our passion to create “games that give back”, one of our long-term goals is to craft a health-centric version of Nevermind specifically targeted to help actual patients develop tools to manage and ultimately overcome their conditions.
Watch a video explaining the therapeutic nature of the game here.
If you think this sounds the least bit interesting, this game needs your HELP! Please consider donating on Kickstarter to help get this game going.
You can get all sorts of cool stuff just by donating, like a Nevermind T-shirt! Your name in the game (and in the credits!) A hardcover art book! A copy of the soundtrack! And much more :D
Even better, Nevermind has been pre-approved by Valve to be released on Steam to everyone who supports it!!
So please go donate. This project will only be funded if at least $250,000 is pledged by Fri, Mar 7 2014 and it needs all the help it can get!!!
Reblogging my original post with some updated things:
Here is the new kickstarter page. They are looking to raise at least $75,000 by November 3, 2015. (A much more achievable goal than the previous kickstarter.)
TWO new levels of the game are available!
Pledge incentives are still pretty much the same; hardcover art book, t-shirt, soundtrack, original art, etc. PLUS all backers get their name in the game!
The one incentive they are not supplying anymore is the heart rate monitor. This is because they would like to move away from having you to purchase an additional piece of hardware to play the game. They are looking to bring Nevermind to systems such as Oculus Rift and Xbox One. AND they have already signed on with Intel and Intel’s RealSense 3d camera!
No hardware? No problem!
Although the biofeedback element takes Nevermind to the next level, you can always play Nevermind without ANY biofeedback hardware and still have a great time. In the absence of hardware technology, we use secondary responsive cues (such as camera and player movement) to emulate the biofeedback experience.
And as always, donate if you can, reblog always to spread the word.